Foundry Group
Foundry Group
YouTube Video
  • For more information about Modo 11.1: https://www.foundry.com/products/modo/new-releases True to its reputation as the best modeling solution for creating singular assets, the modeling tools in Modo 11.1 have undergone a number of upgrades to provide even greater modeling power. The topology pen and standard Smooth tool have been revamped to provide greater control, falloffs are even more dynamic...

Foundry Group
Foundry Group
YouTube Video
  • For more information about Modo 11.1: https://www.foundry.com/products/modo/new-releases Modo's ability to work within larger production pipelines has vastly improved with the improved Alembic streaming support. Geometry can now be transferred using enhanced Alembic streaming, greatly speeding up the rate at which large scenes of animated data transfer to other applications. With the ability to ...

Foundry Group
Foundry Group
YouTube Video
  • For more information about Modo 11.1: https://www.foundry.com/products/modo/new-releases Preview Render and Preview Render Animation now allows limiting the maximum rendering time before the frame is saved to disk. Costly mistakes are more easily avoided when analyzing convergence, with updates that reduce the risk of changing a render setting based on an output that is different than the final r...

Foundry Group
Foundry Group
YouTube Video
  • For more information about Modo 11.1: https://www.foundry.com/products/modo/new-releases Modo 11.1 continues to enhance the direct connection to Unreal Engine 4 with a new client-server bridge. Work in an uninterrupted flow between Modo and Unreal Engine, with the Unreal Bridge providing a bidirectional connection between both applications, allowing entire scenes, or selected elements of a scene...

Foundry Group
Foundry Group
YouTube Video
  • For more information about Modo 11.1: https://www.foundry.com/products/modo/new-releases Editing vertex normals and baking in Modo just got much easier. Modo 11.1 now supports object space normal map baking; useful when creating normal maps for static objects in real-time applications. There’s a new Use Polygon Area Smoothing option which weights the normal average based on the size of the polygo...

Foundry Group
Foundry Group
YouTube Video
  • For more information about Modo 11.1: https://www.foundry.com/products/modo/new-releases Modo 11.1 includes a number of updates to improve usability. Individual textures and materials in the shader tree now have GL channels that override the colors in the GL viewport - useful when modeling shapes that have many different parts and you want to optimize how an object is displayed. The Autosave func...

Foundry Group
Foundry Group
YouTube Video
  • For more information about Modo 11.1: https://www.foundry.com/products/modo/new-releases The Advanced Viewport sees further improvements in both visual quality and interactive performance, with much higher frame rates on all systems. It’s now possible to increase or decrease the shadow quality with Cascaded Shadow Maps, wireframe drawing has improved with Line anti-aliasing options, and there are...

Foundry Group
Foundry Group
YouTube Video
  • For more information about Modo 11.1: https://www.foundry.com/products/modo/new-releases The ease of creating UVs in Modo is one of our core strengths, and Modo 11.1 builds upon this with a raft of fresh features. Efficiently arrange UV maps with the new UV coverage indicator, and easily separate or move and position UVs more fluidly with the new Box Transform tool. Detecting potential problems ...

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