Marvel Prototyping
Marvel Prototyping
Blog Post
  • In the hope you’ll find some joy and inspiration as I have, I would like to share my favourite podcasts in design, UX, tech and general interest. Why Audio Podcasts? I have recently rediscovered a media format I had totally lost out of sight, and some might even consider old-fashioned: Audio Podcasts. While inspirational and educational video or written content... Read More → The post The Best Des...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • How my Sketch file started: a separate artboard for every type of Yammer thread. There were lots. Reducing our design handoff from 30 mockups to just one I’ve recently begun working on a design revamp of Yammer’s Android app, beginning with conforming all Yammer conversations to a 4px vertical grid for better readability. Because a single misaligned pixel could throw off the... Read More → The pos...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • As designers, we create user flows and give them to developers, product managers, clients, and sometimes even users for testing. At its best, a user flow is a concise, clean, and compelling way to showcase the scope and vision of your application before it is developed. Oftentimes user flows are the key piece of documentation that we provide developers to... Read More → The post Mixed Reality User...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • We’ve added some great new features and improvements in November that cover better organisation and performance. Many of the features we work on each month come directly from your feedback to our customer team and via our public feature request board. Keep them coming! Shared folders We launched folders to help you quickly organise personal work for different flows, projects... Read More → The pos...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • I have a lot of friends who work in Growth, but I never really knew exactly what they did. Whenever our conversations turned towards “growth stuff”, I would always just smile, nod, and occasionally contribute a, “that’s really cool!” It’s not like I was clueless. I mean, I had an idea of what “Growth” meant — growing users, making money,... Read More → The post The Product Designer’s Guide to Grow...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • Communication plays a vital role in design — it’s essential to establish a clear connection between the website and user and to help your users accomplish their goals. When we talk about communication in web design context, we usually mean text. Typography plays a vital role in this process: “More than 95% percent of information on the web is in... Read More → The post Ten Tips On Typography in We...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • Over the past year, I’ve been mentoring students on Designlab, an online bootcamp for new designers. During weekly 1:1 sessions, I help answer any questions that students have. One of the questions I get asked often: What should I know to succeed at my first design role? Here are the things I wish I knew before starting my first design gig,... Read More → The post Strategies for Thriving in Your F...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • Accessibility enables people with disabilities to perceive, understand, navigate, interact with, and contribute to the web. Imagine a world where developers know everything there is to know about accessibility. You design it and they build it… perfectly. In this world, only the design itself can cause people with disabilities to have trouble using a product. These guidelines will cover the... Read...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • Chances are, if you are reading this, you work in the tech industry. Chances are, you are currently, have recently, or aspire to be involved in the creation of a modern digital product. This article aims to give you a deep understanding of the role of Product Design in this process. The answer to what it means to be a... Read More → The post What is Product Design? appeared first on Marvel Blog.

Marvel Prototyping
Marvel Prototyping
Blog Post
  • Conversational interfaces have reduced user experience down to a few lines of text. With bots, UX becomes conversational, products talk back, and persona’s now go both ways. Every bot has a voice — which means every bot needs a personality. If conversational computing means personality is the new user experience, how do we approach the design of these nuanced digital... Read More → The post A Guid...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • In the age of AI and “Human Centered Machine Learning”, it’s essential that we understand the needs and behaviour of our users. This is doubly true as a UX designer. In order to create work that better serves the needs of our users, it’s important to understand some basic psychological principles. Which is why I want to share with you... Read More → The post UX & Psychology Go Hand in Hand appeare...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • In the first part of this article, “Are Grid Systems Still Relevant in Digital Product Design?”, I took a look at the history of grid systems and their practical advantages. In short: grids are still useful for interface design, but the screen is much more complex than the printed page, as both the output media and content are highly variable.... Read More → The post Better Grid Systems in UI Desi...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • I recently worked on defining the spacing system for Practice Fusion’s EHR (Electronic Health Record) product, to ensure improved readability and consistency across all pages. I came up with 3 spacing rules (hint: rule of 3 C’s) and 4 spacing values, which worked harmoniously well with the new typographic system. The problem “When positioning elements vertically, the designer has to... Read More →...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • A selection of prototypes, photos, and learnings from Design Club at a special CoderDojo We recently joined CoderDojo London to deliver two days of workshops for 7–17 year-olds. We were hosted by UCL at Base KX, near Kings Cross. There were tables dotted about, offering coding activities. There were computers everywhere. Except on our table. We we were unplugged. Okay,... Read More → The post App ...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • “Dashboard”, “Big Data”, “Data visualization”, “Analytics” — there’s been an explosion of people and companies looking to do interesting things with their data. I’ve been lucky to work on dozens of data-heavy interfaces throughout my career and I wanted to share some thoughts on how to arrive at a distinct and meaningful product. Many people have already tackled this topic,... Read More → The post...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • When the term ‘Design Thinking’ first emerged on the scene, I found it completely puzzling. People were treating it as if it was a revolutionary new methodology to produce better products and services. They were talking about how entire companies were adopting this new approach, and those companies were becoming more competitive in the marketplace and seeing huge increases in... Read More → The po...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • So, your company wants to increase revenue and adoption by making some marketing site tweaks. They want more conversions, more clicks, more shares, and more users. What do they tell you to do first? Well, A/B test! Compare two versions of a page, define a key goal (ex. clicks), and see if you get more clicks. But, does this actually... Read More → The post A/B Testing – You’re Doing It Wrong appea...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • Everything you need to know about conducting useful user interviews Creating products based on your own needs is easy – if you’re building something just for yourself, you don’t need to talk to anyone else because you know what you want. It’s pretty unlikely that you’ll ever design a product for yourself. If you want to make a product that... Read More → The post The Art of the User Interview appe...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • A recent internal email chain at IDEO discussed the question of Design Thinking vs. Agile at IDEO. The question: how does IDEO differentiate the Design Thinking process from Agile? Below is my response, which I’m publishing here for future reference and with the hope that it might be useful for others.(The following is copy/pasted from our email thread, with a... Read More → The post The Blurring ...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • User testing and usability studies are as important on day one as they are when you have millions of users. When your internal resources are virtually non-existent, you still have a few great ways to understand your target audience and start testing how they’ll relate to your young idea. 1. Moderated User Testing For those of you who have the capacity... Read More → The post User Testing Without U...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • Be yourself Be confident in your skills and ability. Work in your own style rather than following someone else’s. It’s crucial to carve out your own design journey and not be too sidetracked by what others are doing. “You can become a good designer following others, but you’ll become a great designer telling your own story.” Embrace feeling like an imposter After a... Read More → The post Things I...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • As you probably already guessed this article is dedicated to blue color. Without a doubt, blue is one of the most important colors in UI design, and one of the most frequent. Just look at your smartphone app icons, and you’ll see that a lot of them are blue: Facebook, Twitter, Shazam, Safari, etc. So why is blue the chosen color?... Read More → The post The Most Important Color In UI Design appear...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • There is this belief that the hand cursor means “clickable”, but this is incorrect and potentially problematic. My hope is that by the end of the article, you’ll never want to use the hand cursor for buttons ever again. The hand does not mean clickable It’s no accident that browsers don’t give buttons (and other elements) a hand cursor —it’s... Read More → The post Buttons Shouldn’t Have a Hand Cu...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • Ever struggled with managing your projects or PMs trying to do so? Well, there is an app… hmm… or something different for that. Recently I took on the Design Council’s Double Diamond process, “revamped” it, and published it (Link at the end of the post). People have questioned how my approach would relate to “real” project management and projects. This... Read More → The post How to Mash-Up and Be...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • “A Design sprint is a time-constrained, five-phase process that uses design thinking to reduce the risk when bringing a new product, service or a feature to the market.” If you’re thinking about doing your first sprint ever, follow this article when talking with clients, developers, and even designers. Use the accompanying documents, and practice how to introduce, frame, and pitch... Read More → T...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • True innovation — the journey of creating and distributing outstanding new-to-the-world customer value — is critical to the success of every modern business. In times of increasing disruptive threads, immensely decreasing company life spans and sped-up adoption rates, innovation activities have become a crucial precondition for survival. Simply put, if we don’t innovate, our business will become o...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • UI vs. UX If you’ve done any kind of research about software design, you’ve probably heard of the terms “UI” and “UX”. But what separates UI from UX? At their most simple forms, UX design is what makes an interface useful, and UI design is what makes an interface beautiful. For UI, this includes a blend of visual hierarchy and interface... Read More → The post Crash Course: UI Design appeared firs...

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