Marvel Prototyping
Marvel Prototyping
Blog Post
  • Since the first iPhone, standard screens have been the medium for which we’ve been designing for most – usually apps and websites. As technology has advanced though, new avenues have slowly emerged (e.g. Augmented Reality and Virtual Reality) through which we can consume media and information in different ways. “VR and AR are just 2 realms we can design for... Read More → The post Design Beyond a ...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • I had previously written “7 things I wished designers did more of when working with developers.” It may be tough for both sides to hear the tips but it wouldn’t be fair for me to write a similar article for developers, right? So here it is. In order to create great products, collaboration between developers and designers is key. Although... Read More → The post Here’s the Reverse: 7 Things I Wishe...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • Design sprints were incubated by Jake Knapp during his tenure at Google and it’s starting to create serious buzz in board rooms and corner offices. Here’s what all business executives need to know about it… Moving at the speed of a startup If you’re like most business executives in larger companies, you probably keep an eye on the startups in your... Read More → The post CEOs Should Care About Des...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • Apple recently announced the latest iteration of the iPhone — the iPhone X. Alongside the usual incremental improvements that most of us are now largely indifferent to, the arrival of iOS 11 does deliver something more significant: a mainstream, mass-market mobile product that for the first time has an Augmented Reality (AR) engine baked right into the OS. Read on... Read More → The post What Does...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • Sprints are all the rage, but beware the snake-oil! This is what I learnt by taking part in a modified design sprint, run by people with incomplete understanding of the Google Ventures Design Sprint process. Jake Knapp describes Design Sprints as a greatest hits of productivity, decision making, innovation, creativity, and design — and I think that’s true. But I... Read More → The post A Google De...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • VR is slowly but surely going mainstream. It feels like we’ve been waiting forever for the technology to go from huge installations like this to the living room of consumers in the form of PlayStation VR and HTC Vive. In the next 3 years, Forrester predicts that over 52 million virtual reality headsets will be sold and earlier this year,... Read More → The post VR Prototyping with Marvel appeared ...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • The iPhone X (read: iPhone ten) is officially here, well it will be on November 3rd. It rocks an edge to edge Super Retina Display with a resolution of 1125×2436px. It also has a cut-out at the top of the screen where you can find some futuristic face unlock features. Designing for this beautiful machine will bring some new challenges,... Read More → The post Designing for iPhone X appeared first ...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • This month we’ve introduced some killer features for bridging the gap between design and development teams. From Handoff, to Jira and Confluence integrations, collaboration between designers and developers is going to be so much more productive using Marvel. In addition to this, we’ve even made it a possibility to prototype for the new iPhone X, so it’s fair to say... Read More → The post Septembe...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • If you’re working on iPhone X apps before the big launch, we’ve got you covered with our latest release. You can now prototype for the iPhone X in just a few clicks…notch and all! How to get started with iPhone X prototyping: It’s super simple to get started. Simply create a new project and select the iPhone X from the... Read More → The post Prototype for the iPhone X! appeared first on Marvel Bl...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • Nowadays, more and more product teams are adopting Agile processes to manage projects and create more user-centric products. As a result, we’ve seen a bunch of new jargon pop up alongside the various design methodologies that emerged to help teams bring design to Agile development. “From Design Sprints to Agile UX, this is my attempt at breaking down industry jargon... Read More → The post The Bas...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • Collaboration between designers and developers is essential for creating great products. Every company has different organizational structures for designers and developers. Some companies have designers and developers on two separate teams. Those development teams may also break up developers in sub-teams as well. For example, they may separate by front-end developers and back-end developers. In o...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • A good product is a lot about the problem that you pick & the ideas that you implement. But a well-sorted & deliberate design-development process can play more than a handy role; ironing out quite a few wrinkles that can cause unnecessary escalations and ad-hoc duct-taping later during the execution phase. “As designers, we are the guardians of execution and... Read More → The post A Guide to Succ...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • We’ve seen our prototypes make a huge impact in communicating with development teams, but we wanted to find a way to save the time and effort that goes with the design-to-development process. Redlining, annotating PDFs and (urgh) cutting assets are tasks that we wanted to solve in just a few clicks. Our goal is to free up the time your... Read More → The post Introducing Handoff – grab code, specs...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • Between 2012 and 2017, we’ve seen the biggest tech companies in the world hire thousands of designers to push the value of design through their organisations. For example, IBM has gone from just 1 designer to every 72 engineers, to a ratio of 1 in 8. Intercom lead the way in terms of numbers, with 1 designer to every 5... Read More → The post Design Doesn’t Stop at Handoff appeared first on Marvel...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • A mechanical engineer by training, I’ve always chaffed at using the word process to describe something as messy and nonlinear as design. At MIT, I learned about processes for solving problems like how quickly heat moves through a block of metal, or how to calculate the impedance in an electrical circuit. To me, a process is something with a set... Read More → The post It’s an Approach, Not a Proce...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • Great! You’ve got your design brief, areas of interest you want to look into, and some interviews lined up. But what‘s next? This article provides you with hands-on advice on why and how to conduct interviews in your UX process. Some of the recommendations you are going to read might seem trivial and obvious but neglecting only one of them... Read More → The post How To Nail User Interviews in a U...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • We’re excited to announce Marvel for JIRA and Confluence – our latest integration with two of the most popular Atlassian tools for product and development teams. Prototypes have become a fundamental part of the design-to-development process, so naturally one of the most common uses of Marvel is within project management tools. Whether it’s spec documents, development tasks or even bug... Read More...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • Do you often hear the word ‘empathy’ at work? Do you find that it gets thrown around too much in the world of design? Do you know what it means? Would you like to be able to improve your empathy and become a better designer in the process? During my time as a designer, I’ve heard the word empathy a... Read More → The post UX Designers: How To Improve Your Empathy To Be A Better Designer appeared f...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • I’ve been designing in the iOS space for the past few years, and sometimes there was friction at the handoff between design and development. Everything changed when I learned how to code in Swift. Fresh out of art school, my design process looked something like this: design an interface, get my art director to review it, update it, get my... Read More → The post How Learning to Code as a Designer ...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • When moving apartments in Singapore I tried Carousell, a Southeast Asian peer-to-peer marketplace similar to Letgo (US) & Mercari (Japan). I was instantly impressed with the ability to monetize my unwanted belongings with speed and simplicity. Every sale felt like I was getting free money since the other alternatives were 1) letting items collect dust at home or 2) donating... Read More → The post...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • We’re excited to announce that Marvel now integrates into Paper, a beautiful, collaborative document creation tool by Dropbox. One of the most popular uses of Marvel is linking to prototypes in project documentation. That can be everything from creating specifications for developers to notes from brainstorming sessions. Now with our Dropbox Paper integration, those links automatically turn into fu...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • “The whole is greater than the sum of its parts.” -Aristotle Collaboration is a practice where individual contributors work as a team to achieve a certain goal. It relies on the individual qualities such as self-organization, motivation, engagement and ability to deliver the work. It is essential to be focused and open in order to collaborate successfully. The magic of... Read More → The post The ...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • We’re back again with the latest updates to the Marvel platform, including some great upgrades for companies and Sketch users. We’ve also made it easier to send us your feature requests and feedback, read more below! Public feature request board One of the great things about the creative community around Marvel is the rich, constructive feedback and feature requests we... Read More → The post Augu...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • Crafting a good experience is like telling a good story Stories are core to various activities, tools and methods applied in UX. Stories are how we remember. We tend to forget bullet points (Robert McKee on HBR). Bullet points make as little of a good story as multiple isolated touch-points don’t make a good overall experience of a product or service. In... Read More → The post 6 storytelling prin...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • Oh, the hamburger menu. An icon of three stacked lines (two buns and the meat in the middle) used to represent a menu. Clicking/Tapping on the icon reveals available navigation options. A lot of posts have been written about the hamburger menu, mostly by designers, arguing against it. If you missed all, read Hidden Navigation Hurt UX Metrics by NNGroup.... Read More → The post When To Use a Hambur...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • We have a great opportunity at my company right now: our platform has been developing daily in the last years, but this has happened although we lack a clear process of thinking content embedded in new features. So it’s about time we jump into that gap and fill it with some well developed UX Writing. “We lack a clear process... Read More → The post Building Bridges Through A Content Team appeared ...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • The journey from a basic idea to a great product requires clear communication and close collaboration between design and development teams. In this post we are discussing why and how engineers should be a part of the design process, how to create shared understanding and how to build a better design and development culture. This post is written in co-authorship... Read More → The post Designers & ...

Marvel Prototyping
Marvel Prototyping
Blog Post
  • As a startup founder, one of the most common questions I’m asked is: “How can you do both design and development, as well as business tasks?” I’m an iOS & macOS developer first, having been coding since I was 13 years old. However, currently, I’m doing all the design tasks for my startup  —  Flawless App. It’s a tool for... Read More → The post The Ultimate Guide for Mobile Developers, Who Want To...

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