Unity Technologies SF is the developer of Unity, one of the most popular licensed game engines. It was founded on 2 August 2004 as Over the Edge I/S, and became Unity Technologies ApS in 2006. It moved its headquarters to San Francisco and became "Unity Technologies SF" in 2009.

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Unity Technologies
Unity Technologies
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  • Unity AI – Reinforcement Learning with Q-Learning
    Welcome to the second entry in the Unity AI Blog series! For this post, I want to pick up where we left off last time, and talk about how to take a Contextual Bandit problem, and extend it into a full Reinforcement Learning problem. In the process, we will demonstrate  how to use an agent […]
Unity Technologies
Unity Technologies
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  • Unity presents 'Trash Dash' Endless Runner for Game Changer Charity
    Download the game now and try it out - iOS App Store: https://itunes.apple.com/us/app/trash-dash/id1198634425?mt=8 Google Play: https://play.google.com/store/apps/details?id=com.unity.trashdash&hl=en If you're a Unity user, grab the project folder itself here to learn about how we made it from the source code - Asset Store: https://assetstore.unity.com/packages/essentials/tutorial-projects/end...
Unity Technologies
Unity Technologies
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  • Verifying the scripting docs – Fun with EditorTests
    When I encounter an API in Unity that I am unfamiliar with the first thing I (and most of us) do is go to the Unity Scripting API Manual to see how it works via one of the examples. If that example will not compile when I try it, I assume that I must be […]
Unity Technologies
Unity Technologies
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  • Unity Connect Discussion Channels: A new way to connect with Unity creators
    Since its launch Unity Connect has grown rapidly to over 54,000 developers and 1,900 companies. That’s why we’ve made it even easier to chat and collaborate with our community of passionate Unity creators. As the Unity Connect community has grown, we’ve heard a common thread of feedback — showcasing work and finding job opportunities is […]
Unity Technologies
Unity Technologies
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  • What this cool cat can teach you about mobile free-to-play games
    The Unity R&D Content team’s latest demo is a complete free-to-play (F2P) mobile game, which makes full use of more Unity features, like Unity Ads and Analytics, than any of our previously released content. The result is an endless runner sample that is available on the Asset Store for you to download for inspiration and […]
Unity Technologies
Unity Technologies
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  • Unity VR Essentials Pack Quick Demo
    Learn more about Unity Essentials Packs here: https://store.unity.com/offer/unity-essentials-packs Subscribe today and get up to $188 in top-rated Asset Store tools FREE by selecting an Essentials Pack of your choosing at checkout. Select from VR, Mobile, 2D, or Art & Design.
Unity Technologies
Unity Technologies
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  • Unity Mobile Essentials Pack Quick Demo
    Learn more about Unity Essentials Packs here: https://store.unity.com/offer/unity-essentials-packs Subscribe today and get up to $188 in top-rated Asset Store tools FREE by selecting an Essentials Pack of your choosing at checkout. Select from VR, Mobile, 2D, or Art & Design.
Unity Technologies
Unity Technologies
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  • Unity for Xbox One X
    Unity is excited to announce that support for Xbox One X is available now. Get ready to develop for the increased power and 4K HDR output of Microsoft’s newest console. The Xbox One family Unity is excited to announce that support for Xbox One X is available now. Developers will be able to create projects […]
Unity Technologies
Unity Technologies
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  • SXSW: Driving emerging technology and media
    The South by Southwest 2018 “Panelpicker” has opened for community voting! We have  Unity representatives who are excited to share their stories on topics ranging from emerging VR/AR tools to the future of media, and they need your help. Vote for your favorite topics below on SXSW’s website to see them there! Hollywood 2.0 – […]
Unity Technologies
Unity Technologies
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  • UnityScript’s long ride off into the sunset
    It’s been with us since Unity 1.0, but its time is finally coming: we have begun the deprecation process for UnityScript, the JavaScript-like scripting language available as an alternative to C# in Unity today. In this blog post, we’ll go into the details behind the decision, but to briefly summarise: continued support for UnityScript is […]
Unity Technologies
Unity Technologies
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  • Spotlight Team Best Practices: Project Setup
    On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all sorts of innovative and brilliant solutions for complex graphics, performance, and design problems. We also see the same set of issues and solutions coming up again and […]
Unity Technologies
Unity Technologies
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  • Fontainebleau - Photogrammetry assets for games using material layering
    This video shows an example of the results you can get by creating assets with Unity photogrammetry workflow. There are different lighting conditions in the demo, showing that assets created using the workflow work correctly under various lighting condition thanks to the Unity de-lighting tools. The video was captured on a PC at 2560x1440, however the demo targets 1080p @ 30fps on PS4. The dem...
Unity Technologies
Unity Technologies
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  • Siggraph 2017 - Simulation as Art
    Isaac Cohen drives the discussion of how experimentation and simulation can come together as art. For more information on Unity - http://bit.ly/2vOtBEa
Unity Technologies
Unity Technologies
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Unity Technologies
Unity Technologies
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  • Siggraph 2017 - XR Development in Unity
    Sara Stumbo, XR Evangelist at Unity Technologies, drives you through an overview of XR in Unity. She will discuss the platforms supported, run you through multiple editor demos and discuss tools for artists who are interested in XR. For more information on Unity - http://bit.ly/2vOtBEa
Unity Technologies
Unity Technologies
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  • Siggraph 2017 - Editor VR
    Amir Ebrahimi and Matt Schoen from Unity Labs discuss building tools to match your teams creativity, how you can architect for adaptability, and how to embrace design ambiguity in your production. For more information on Unity - http://bit.ly/2vOtBEa
Unity Technologies
Unity Technologies
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Unity Technologies
Unity Technologies
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  • Siggraph 2017 - Mastering Unity VR Rendering
    David Borel, Manager, Oculus Engine Integrations breaks down the VR graphics pipeline and helps you understand VR quality and performance. For more information on Unity - http://bit.ly/2vOtBEa
Unity Technologies
Unity Technologies
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  • Siggraph 2017 - XR for Creative, Brand, and Design
    Tony Parisi, Global Head of VR/AR Strategy at Unity Technologies, dives into VR and AR for the creative industry and how these mediums are the most powerful storytelling medium we've ever seen. For more information on Unity - http://bit.ly/2vOtBEa
Unity Technologies
Unity Technologies
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Unity Technologies
Unity Technologies
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  • Standard Events Explained: Part 2 – Application and Progression
    So far in this series, I’ve introduced the concept of Standard Events and waded into the pool to describe the Onboarding group of events. This time, we’re diving deeper, taking a close look at two more groups: Application and Progression. Events in the Application Group At some level, your game is simply an application. I […]
Unity Technologies
Unity Technologies
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  • Madewith.unity.com profile and story creation is moving to Unity Connect
    Two years ago, we launched madewith.unity.com as an online destination for our community to share the amazing games, projects, and experiments created with Unity. Since then, it has become home to a range of creativity and content, featuring new games like Praey for the Gods, development insights from AAA studios Ubisoft and Red Storm Entertainment, […]
Unity Technologies
Unity Technologies
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Unity Technologies
Unity Technologies
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  • Unity debuts new artist tools and innovations at SIGGRAPH 2017
    This week Unity stormed SIGGRAPH 2017 — the world’s largest and most influential computer graphics conference — giving attendees an in-depth look at the latest breakthroughs for artists and creatives in the world of interactive entertainment. Those who visited our booth and Unity Central were treated to daily demos and speaker sessions on topics including […]
Unity Technologies
Unity Technologies
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  • Introducing the Unity ARKit Remote
    When Apple announced at WWDC that ARKit framework was going to be part of iOS11, there was great excitement in the development community, as most people saw an amazing opportunity to create incredible AR experiences that could be felt by a large audience. Unity had worked with Apple during the previous months to create the […]
Unity Technologies
Unity Technologies
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  • Zynga & Unity: Exclusive Rewarded Advertising
    Don’t go chasin’ waterfalls – the future of in-app advertising is with Unified Auction. Zynga goes exclusive with Unity We’re thrilled to announce that we’ve partnered with Zynga to be their exclusive provider of mobile game rewarded advertising. This partnership gives Zynga access to Unity’s world class advertising platform, which serves more than 25 billion […]
Unity Technologies
Unity Technologies
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  • Runtime NavMesh Generation - Walking On Walls and Ceilings [3/6] Live 2017/7/26
    Watch this video in context on the official Unity learn pages - http://www.unity3d.com/learn/tutorials/topics/navigation/walking-walls-and-ceilings In this live training session we will learn how to work with Unity’s Navigation tools at runtime. We will explore the publicly available Components for Runtime NavMesh Building and look at how we can use the provided components to create characters wh...
Unity Technologies
Unity Technologies
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  • Runtime NavMesh Generation - Introduction and Navigation Overview [1/6] Live 2017/7/26
    Watch this video in context on the official Unity learn pages - http://www.unity3d.com/learn/tutorials/topics/navigation/introduction-and-navigation-overview In this live training session we will learn how to work with Unity’s Navigation tools at runtime. We will explore the publicly available Components for Runtime NavMesh Building and look at how we can use the provided components to create cha...

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