Unity Technologies SF is an American video game development company, which is best known for the development of Unity, a licensed game engine. It was founded on 2 August 2004 as Over the Edge I/S, and became Unity Technologies ApS in 2006. It moved its headquarters to San Francisco and became "Unity Technologies SF" in 2009.

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Unity Technologies
Unity Technologies
Blog Post
  • In this blog series, we will go over every aspect of the creation of our demo “Book of the Dead”. Today, we focus on photogrammetry assets, trees and VFX. This is the fourth blog in the series, take a look back at the last two blogs that go through creating characters and concept art from […]

Unity Technologies
Unity Technologies
Blog Post
  • We know that many of you are really excited about building handheld Augmented Reality (AR) apps. So we’ve developed a multi-platform API and utilities that will help you solve many of the hard problems that come with AR development. We call it AR Foundation. Unity has always been at the forefront of handheld AR development […]

Unity Technologies
Unity Technologies
Blog Post
  • Apple announced exciting news for AR developers last week at WWDC, including ARKit 2. Unity has worked closely with Apple to allow our developers instant access to all of these new features with an update to Unity ARKit Plugin. In this blog, we’ll get into the technical details of ARKit 2’s new features and how […]

Unity Technologies
Unity Technologies
Blog Post
  • Unity enables the creation of a huge range of games and experiences, including innovative tools for learning and training.  These range from powerful medical simulations to games that help kids learn critical skills like reading and mathematics by making these subjects engaging and playful. We want to take a moment to highlight a powerful example […]

Unity Technologies
Unity Technologies
Blog Post
  • Unite Berlin kicks off on June 19. That’s only one week away, and we can’t wait to meet many of you at all the sessions, networking opportunities and more! Can’t attend this year? Make sure you join us online by tuning into our keynote and select session livestreams! Don’t miss out on one of the […]

Unity Technologies
Unity Technologies
Blog Post
  • The Post-Processing Stack makes it easy to create and fine-tune high-quality visuals for dramatic and realistic effect. Coming out of beta in 2018.1, we’ve added the most requested features and have fixed as many bugs as possible. We’ve also added mobile-specific paths, volume blending, and a complete framework for custom user-effects. Version 2 (v2) of […]

Unity Technologies
Unity Technologies
Blog Post
  • In this blog series, we will go over every aspect of the creation of our demo “Book of the Dead”. If you haven’t already, make sure to check our previous posts on the Book of the Dead creation process: Introduction to Unity’s Demo team and Book of the Dead: Concept Art. My name is Plamen ‘Paco’ Tamnev, […]

Unity Technologies
Unity Technologies
Blog Post
  • In part 1 we looked at some of the ways we can create top layers procedurally using various methods, like Perlin Noise and Random Walk. In this post, we are going to look at some of the ways to create Caves with procedural generation, which should give you an idea of the possible variations available. […]

Unity Technologies
Unity Technologies
Blog Post
  • If you’ve ever had the thought: “Wouldn’t it be great if I could do all my skinning, rigging and animation directly in Unity,” you’re not alone. In fact, that’s exactly what was going through the mind of Asset Store publisher, Jamie Niman (AKA Puppetman) when he developed the insanely powerful Puppet2D, and the more recent, […]

Unity Technologies
Unity Technologies
YouTube Video
  • With Metal support and external GPUs, Unity’s editing and rendering environment drove the Book of the Dead’s hyperrealistic scene with incredible performance on a MacBook Pro. As seen on the massive WWDC stage screen, the demo runs at a solid 30 FPS in real-time, using Unity’s HD scriptable render pipeline — a real feat, and proof of performance for the MacBook and eGPU. (Video capture from the B...

Unity Technologies
Unity Technologies
Blog Post
  • Whether at a conference, on social media, or during a livestream, the Unity community often crosses paths with one of our Unity Evangelists. That said, what is an Evangelist and what do they do? As Evangelism Coordinator for the Americas at Unity, I often hear this question from creators during our travels. At the core, […]

Unity Technologies
Unity Technologies
Blog Post
  • In this blog series, we will go over every aspect of the creation of our demo “Book of the Dead”. After we introduced the Unity Demo team last week, it’s now time for Georgi Simeonov to share his work on the concept art in the teaser we’ve revealed. “Book of the Dead” is a living project […]

Unity Technologies
Unity Technologies
YouTube Video
  • Join our next live Online User Group for more like this: https://ole.unity.com/3dgk_olug2 In this behind the scenes interview with Liz Mercuri and Unity's Content Team we discuss the process of creating their 3D Game Kit Project. This interview was filmed as part of our Online User Group Series which airs monthly live on Unity Connect. Download the 3D GameKit here: https://ole.unity.com/3dgkasdl

Unity Technologies
Unity Technologies
YouTube Video
  • Join our next live Online User Group for more like this: https://ole.unity.com/3dgk_olug2 In this behind the scenes interview with Liz Mercuri and Unity's Content Team we discuss the process of creating their 3D Game Kit Project. This interview was filmed as part of our Online User Group Series which airs monthly live on Unity Connect. Download the 3D GameKit here: https://ole.unity.com/3dgkasdl

Unity Technologies
Unity Technologies
YouTube Video
  • Join our next live Online User Group for more like this: https://ole.unity.com/3dgk_olug2 In this behind the scenes interview with Liz Mercuri and Unity's Content Team we discuss the process of creating their 3D Game Kit Project. This interview was filmed as part of our Online User Group Series which airs monthly live on Unity Connect. Download the 3D GameKit here: https://ole.unity.com/3dgkasdl

Unity Technologies
Unity Technologies
YouTube Video
  • The Universal GameDev Challenge tasked Unity developers to design a game for one of Universal’s beloved brands: Back to the Future, Jaws, Battlestar Galactica, Voltron Legendary Defender, or Turok. We've selected the 6 finalists to move forward with their creative ideas. More information: https://on.unity.com/UniversalFinalists

Unity Technologies
Unity Technologies
Blog Post
Unity Technologies
Unity Technologies
Blog Post
  • Standalone Universal Windows Platform Holographic Emulation is the next step in holographic emulation, extending its functionality outside of the Unity Editor. Developers can now create UWP applications running on their Windows PC and connect to HoloLens at any point, providing a way to visualize 3D content in mixed reality. Requirements Standalone UWP Holographic Emulation requires […]

Unity Technologies
Unity Technologies
Blog Post
  • Many creators have used procedural generation to add some diversity to their game. Some notable mentions include the likes of Minecraft, or more recently, Enter the Gungeon and Descenders. This post explains some of the algorithms you can use with Tilemap, introduced as a 2D feature in Unity 2017.2, and RuleTile. With procedurally created maps, […]

Unity Technologies
Unity Technologies
Blog Post
  • Unity programmers rise above the competition with professional certifications for every stage of their career. “Unity is one of the most in-demand tech skills and has one of the highest forecasted growth rates, at over 35% over the next two years.” —Burning Glass job market analytics A new Unity Certification for the global community of […]

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