Xamarin
Xamarin
Blog Post
  • Five-star mobile apps are all about consistent and predictable output. It’s not a good experience for users when an app suddenly crashes or doesn’t format correctly on their mobile screens. Developers can easily avoid these scenarios by testing for various scenarios on different devices, and Visual Studio Mobile Center makes it easy to test your mobile […] The post Five-Star Apps with Mobile Cente...

Xamarin
Xamarin
Blog Post
  • Register now to join David Antognoli on Thursday, November 7 at 9 am PT to learn how to take your Unity games to the next level with powerful cloud services. He’ll walk through how to connect your apps to Microsoft Azure, adding compelling features that users love, like leaderboards and heatmaps, and demo how new […] The post Upcoming Webinar | Build Better Games with Unity and Microsoft Azure app...

Xamarin
Xamarin
Blog Post
  • iOS 11 introduced some fun updates around permissions when accessing certain features on the device. I first noticed these changes when trying to access a user location with the Geolocator Plugin in a Xamarin.Forms application. To my surprise, nothing happened. Upon further investigation of the application’s Output, I noticed a message explaining exactly what I […] The post Plugin and Permission C...

Xamarin
Xamarin
Blog Post
  • Xamarin.Forms has supported iOS, Android, and Windows for a long time. We’ve also added new platforms to keep up with the changing landscape, such as Tizen and macOS, with Linux and Windows WPF on the horizon. These platforms run on a wide variety of devices including phones, tablets, desktops, and TVs. This presents an interesting […] The post Adaptive UI with Xamarin.Forms appeared first on Xama...

Xamarin
Xamarin
Blog Post
  • With Visual Studio 2017 version 15.4 now stable and sporting some awesome new features, such as Xamarin Live integration, Android Oreo / iOS 11 support, and a smarter, smaller installation, it’s time to turn our attention to the next version of Visual Studio 2017, version 15.5! This upcoming release is now available as a preview […] The post Give the Visual Studio 2017 Version 15.5 Preview a Try! ...

Xamarin
Xamarin
Blog Post
  • UrhoSharp brings 3D to a variety of platforms and uses its own binary mdl format for model files. There are many sources for 3D models, including cgtrader and TurboSquid, and formats such as FBX, OBJ, DAE and BLEND. Urho3D provides tools like AssetImporter and the Urho3D Blender Add-in so you can use these models. In […] The post Bring 3D Models To Life in Augmented Reality with UrhoSharp appeared...

Xamarin
Xamarin
Blog Post
  • There’s no doubt that one of the biggest announcements at WWDC this year was the iPhone X. The new Super Retina display is edge-to-edge on the device, creating an immersive experience we had yet to see on iPhones. With the new screen changes on the iPhone X, developers may be asking themselves, “What do I […]

Xamarin
Xamarin
Blog Post
  • The first step in the life of a mobile app is build automation, which builds the app and runs required tests to make sure the app follows required rules. Build automation is also the first step towards shipping high quality, five-star mobile apps. When building iOS and Android mobile applications, one of the main challenges […]

Xamarin
Xamarin
Blog Post
  • WebSockets is a two-way communication protocol, or persistence communication channel over TCP connection, an extremely powerful protocol leveraged by numerous games, apps with chat functionality, and real-time apps such as stock tickers. In this blog post, we’ll discuss how to build a simple Xamarin chat room application that will leverage and connect to an ASP.NET […]

Xamarin
Xamarin
Blog Post
  • DataBinding is a fantastic feature that cleanly decouples your UI from the backing data models while providing the plumbing to move data back and forth as you need. But, are you getting the most out of the Binding features in Xamarin.Forms? Building on our previous Introduction to DataBinding and Advanced Data Binding posts, I’ll show […]

Xamarin
Xamarin
Blog Post
  • A few years ago, my colleague Joel Martinez and I wrote a F# program we called “Oculus Thrift” that demonstrated iOS SceneKit in a Google Cardboard stereoscopic viewer. With the recent release of iOS 11, I wanted to see if we could do something similar with ARKit, Apple’s augmented-reality framework. It took just 8 lines […]

Xamarin
Xamarin
Blog Post
  • This is a guest post from Aloïs Deniel. Aloïs works at Orange Applications for Business as a Xamarin consultant. You can find him on Twitter at @aloisdeniel and on Github at @aloisdeniel. Displaying charts in mobile apps has always been a great way to offer users a clear overview of numerical data. In my time […]

Xamarin
Xamarin
Blog Post
  • The Android Support Library v26 brings lots of new features to our Android apps, including fonts as resources, downloadable fonts, emoji support, an autosizing TextView, physics driven animations via Spring and Fling, backwards compatibility for animated vectors, and a slimmer library by increasing the minSdkVersion to 14. If it isn’t already, the minSdkVersion for all […]

Xamarin
Xamarin
Blog Post
  • We’re at the height of conference season, and that means tons of new and exciting releases, tooling, and updates to talk about with your local developer community! Mobile .NET developer conferences and meetups are the perfect opportunities to learn the latest on Xamarin and related technologies while networking with other developers. Below are just a […]

Xamarin
Xamarin
Blog Post
  • Today, we are thrilled to share our latest stable release of Xamarin.Forms, version 2.4.0. This is our fastest, most stable release ever and we think you’re going to love it! Xamarin.Forms 2.4.0 Highlights You’ll recognize many of these highlights as shared in our public roadmap, in addition to more than 150 bug fixes. .NET Standard […]

Xamarin
Xamarin
Blog Post
  • Folllow along with Charles Petzold as he builds a 3D app from the ground up with UrhoSharp and Xamarin Workbooks in this webinar recording. UrhoSharp is a powerful, high performance 3D graphics engine suitable for games, animation, and data visualization. Used together, UrhoSharp and Xamarin Workbooks give developers a streamlined way to get started with […]

Xamarin
Xamarin
Blog Post
  • Previews are a great way to try the latest-and-greatest in mobile development, from the new Xamarin Live Player that allows you to instantly visualize your XAML-based user interface as you type, to support for new SDKs like Android Oreo or iOS 11. Then arises the great dilemma: how do I try all the awesome stuff […]

Xamarin
Xamarin
Blog Post
  • At Google I/O, several members of the Xamarin team attended the Architecture Component talk on Android lifecycle (which I recommend you watch). While the solutions presented there are interesting and, in some cases, map to patterns we already have in .NET, it resonated with those of us present because of how those Android lifecycle details […] The post ActivityTask: A Helper for Async/Await on And...

Xamarin
Xamarin
Blog Post
  • In this episode of the Xamarin Podcast, James Montemagno and I cover Xamarin support for Android Oreo and iOS 11, share tips for beating the learning curve with Xamarin.Forms, talk upcoming releases in the pipeline, and more! Be sure to download today’s episode from your favorite podcasting app. Subscribe or Download Today Keeping up with […] The post Podcast: Android Oreo, iOS 11, and Xamarin.For...

Xamarin
Xamarin
SlideShare Presentation
  • In this webinar recording Charles Petzold show how to build a 3D app from the ground up with UrhoSharp and Xamarin Workbooks. UrhoSharp is a powerful, high performance 3D graphics engine suitable for games, animation, and data visualization. UrhoSharp and Xamarin Workbooks give developers a streamlined way to get started with 3D graphics programming quickly. Regardless whether you're using UrhoS...

Xamarin
Xamarin
YouTube Video
  • Charles Petzold shows you how to build a 3D app from the ground up with UrhoSharp and Xamarin Workbooks. UrhoSharp is a powerful, high performance 3D graphics engine suitable for games, animation, and data visualization. UrhoSharp and Xamarin Workbooks give developers a streamlined way to get started with 3D graphics programming quickly. Regardless whether you're using UrhoSharp to target Android...

Xamarin
Xamarin
YouTube Video
  • Join Charles Petzold as he builds a 3D app from the ground up with UrhoSharp and Xamarin Workbooks. UrhoSharp is a powerful, high performance 3D graphics engine suitable for games, animation, and data visualization. UrhoSharp and Xamarin Workbooks give developers a streamlined way to get started with 3D graphics programming quickly. Regardless whether you're using UrhoSharp to target Android, iOS...

Xamarin
Xamarin
Blog Post
  • This is a special guest post from Joe Sewell, a developer on the Dotfuscator team at PreEmptive Solutions. Let’s be honest, releasing a library, desktop app, or mobile app can be a bit scary. Once your software is freely available to the world, you lose a certain degree of control over how it will be […] The post Protecting Your Xamarin Apps with Dotfuscator appeared first on Xamarin Blog.

Xamarin
Xamarin
Blog Post
  • One of the showcase features of iOS 11 is ARKit, an augmented-reality mode available on devices powered by A9 and newer chips (basically, 6S and better iPhones, 2017 iPads, and iPad Pros). With ARKit, users hold up the device and view a composite of the video feed and computer-generated imagery (either 2D SpriteKit or 3D […] The post Augment Reality with Xamarin and iOS 11 appeared first on Xamari...

Xamarin
Xamarin
Blog Post
  • The Lean Cook, a popular UK diet and fitness blog started as a hobby by a husband and wife team, is a prime example of how to design apps for the user. Instead of simply replicating web content on a smaller screen, the team crafted an interactive shopping and cooking experience. They’ve grown a loyal following, and their latest project (available […] The post Learn How The Lean Cook Uses Mobile to...

Xamarin
Xamarin
Blog Post
  • As a first time user learning any new technology or pattern, there’s always a curve, and over the years I’ve stood at the threshold of a product and gazed up that curve to determine how painfully steep it appeared and how long it would take until I was productive. Now, as the Program Manager for Xamarin.Forms, […] The post Xamarin.Forms: Tips for Beating the Learning Curve appeared first on Xamari...

Xamarin
Xamarin
Blog Post
  • Join Xamarin Product Managers and Engineers at .NET Conf 2017, a free virtual event for any developer. This year’s speaker line-up consists of all-star Xamarin speakers, including Miguel de Icaza, James Montemagno, and Mikayla Hutchinson, who will present on Xamarin tooling and the latest on what’s happening with Xamarin and related technologies. What’s .NET Conf? […] The post Xamarin All-Stars at...

Xamarin
Xamarin
Blog Post
  • We’ve just updated our iOS 11 support to go along with the Xcode 9 GM Seed release. You can use this build along with the Xcode 9 GM to submit applications that take advantage of the new features in iOS 11, tvOS 11 and watchOS 4 to the Apple AppStore. We also have awesome new sample […] The post Get Your Apps Ready for iOS 11! appeared first on Xamarin Blog.

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